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Shark 3D
Shark 3D is a 3D software and engine developed by Spinor for creating and running interactive virtual 3D worlds. It is used for video games, films, animated series, broadcasting graphics, and 3D industry applications.〔(【引用サイトリンク】title=Spinor unveils Shark 3D engine )〕 Shark 3D is mainly used for developing video games (similar to a Game engine), producing films and TV series,〔(【引用サイトリンク】title=Shark 3D Engine Interview )〕〔(【引用サイトリンク】title=EFA Master Class 2014: "HIGH VALUE FOR YOUR BUDGET – The Creative Use of Virtual Production" with Marc Weigert, 2 - 8 June 2014 )〕 creating broadcast graphics,〔(【引用サイトリンク】title=Neue Gestaltungsfreiheit in der Bluebox )〕 and developing 3D applications. ==Workflow== Animations are created by "playing" a scene as in video games within a simulated virtual world. This is different to software like Autodesk 3ds Max or Autodesk Maya where you create animations mainly by hand-animating all individual movements. By recording different characters and objects in different tracks, the animator can create a full scene in multiple iterations. For example, the animator can first play one virtual actor, and then play another while replaying the first one. Recording is physics based, so that a character or vehicle controlled live can physically interact with previously recorded characters and objects.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Shark 3D」の詳細全文を読む
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